Mixed reality development on Qualcomm XR technology.
Contributed to mixed reality development on Qualcomm's XR platform using Unreal Engine 5 and OpenXR. Worked on interaction systems, rendering pipelines, testing workflows, and XR feature integration while collaborating with engineers across multiple disciplines.
- Implemented gesture based interactions for immersive mixed reality experiences.
- Optimized real time rendering workflows with responsiveness and frame stability in mind.
- Contributed to debugging, testing, documentation, and XR system integration.
Unreal Engine 5OpenXRC++Snapdragon XR2 Gen 2XR Streaming